Use Either Victory Banner or Premeditate to enhance your combat abilities depending on whether or not your crit chance is 100%. In addition to the starting classes available at the beginning of the game, there are some classes that you will have to explore to find - like the Ninja, Bard, Necromancer, and Monk. - Full . Stat allocation will be as follows: CHA > END > DEX = 65. Moreover, the 10% instant cooldown is totally useless with this build and cowl has a better defense. This will give us a boost to spell power and that flows to melee. Flame Weapon (Battlemage) - Helps to increase damage, and the 10% critical bonus is handy. Best used right after tanking with Revenge plus proc Word of Retribution via Holy Word or a potion. You want to get into the habit of keeping Wrath, Frenzy, and Power Infusion (and Aura of Light if you have it) on cool-down ALL the time. The projectile reflection is just a bonus and not to be treated as a main source of damage. Grit: Gives you quite a bit more attack power. However, the ability to jump to your target is really good since it deals a bit of damage, and it helps with those absolutely horrible skeleton shamans. In 2018, a sequel to Battleheart was released: Battleheart 2. In Battleheart Legacy, you will explore a rich and detailed fantasy world, customize your unique hero with dozens of powerful skills and items, do battle with hordes of enemies, encounter quirky characters and discover the stories of a troubled realm. The build should be complete around level 30 in a single playthrough if you go for Generalist first. This build will focus on raising Skill and using equipment to maximize Crit%, thus minimizing cooldowns thanks to Impending Doom. Meteor (Wizard)- My latest addition, not entirely sure if this one is worth it but it seems to work great for now, mostly put in to combo with Tornado, but gives the build a little bit more damage that it really needed. The only thing you actually have to worry about is usage of Aura of Light/Horror. Battleheart Legacy+ is a role-playing game (RPG) i Positive Role Models You can customize your character, and you're gener Diverse Representations You can play as a male or female, and change your Ease of Play The game is easy to control with your fingertips o Violence & Scariness Battleheart Legacy+ is heavily based on violence, Player's choice of what to remove; Apollo's Strike, Victory Banner, or Flame Weapon are recommended, and it depends on where you invest your stat points and playstyle. In short take down your enemies quickly so they can't kill you and remember to heal when necessary otherwise you'll end up getting taken down by what you are trying to kill. Once you've reached 100% crit chance through Skill, narrow your choice of elemental weapon down to Arctic Weapon or Thundering Weapon, as the extra crit chance from Flame Weapon becomes useless. Tips for beginners. It's your personal choice of which one you want. With +50% cooldown, your premeditate cooldown is now 10 seconds, the exact duration of your invulnerability, meaning you can recast premeditate and last stand to be permanently invulnerable. After the first nuke, you should be able to clear the rest with your other skills. Lethality: Extra damage because we're already doing a lot of crits. Mixing and matching these special abilities and passive buffs to create a personalised character sheet will determine your success in this ruthless RPG. It is easy to play, but quite difficult to master. You can help by adding to it. The key is to be fast since the damage buffs will only last for 10 seconds before they deactivate and begin cooldown (the third arrow only needs the "Blood Magic" buff), also this build only works on single targets like bosses and will be nearly useless on multiple enemies. ), and the damage can be boosted in various ways. Frenzy (Barbarian) / Song of Inspiration (Bard) / Song of War (Bard) / Premeditate (Ranger) / Victory Banner (Knight) / Power Infusion (Paladin) - Each serves a different purpose, so choose depending on your personal gripe. When you encounter a food poisoned cyclops or a skeletal mage use the following. Ki Blast or Ki Shot - One deals really good damage to one target (Ki Shot), the other deals moderate damage to all enemies in the area, and knock them down (Ki Blast). Mass Destruction (Wizard) - increases Radiance damage by 10%. Favored Soul (Bard) [optional]: Makes it easier to keep Revenge (and boosts) up at all times. And not to mention, if it crits, the lifetime of enemies are shortened. Power Attack (Knight) - You can never go wrong with the classics. Enter the fugitive hideout. I don't use smoke bomb because it's not fun for me. Features A strategic, real-time combat system . Cleave (Knight) - Even more area damage, lets you literally cut those enemy groups down in size. This is an extremely powerful, but unconventional Ranger built on using INT and not DEX. Shadowstep - Again, this really good, and is good for movement, Empty Body - This lets you have 100% dodge chance for 4 seconds. Charm is great for skirmishes because well-positioned it can stop all threat to you and make their biggest threat easy to kill. Enemies with big attacks will often telegraph their moves either with power-up animations or ground effects, which show you where their attack will land. Personally, I use: But really, as long as it allows you to use skills in the build, use anything you want. Even higher lifesteal makes "Revenge" incredibly powerful in the arena, where it offsets the increased damage of every wave. Radiance (Paladin) - your only source of burst AoE damage and crowd control. Use whatever you want, it matters little. This build relies on certain staves and armor to work. You may need to do new game + to fully utilize this build to its max potential (JK you don't, you should be able to make this build by around lvl 27 or so). Smoke Bomb - Increases your dodge chance by 30% while in the cloud, AND ranged enemies can't target you. Investing in CHA would result in more powerful Radiance, but INT, while not as prominent, still DOES increase Radiance damage, and that literally everything else you do scales with INT via Flame Weapon. Radiance: One of the strongest abilities in the game, with power infusion it can nearly wipe out a whole wave of the colosseum by itself. Battleheart Legacy - The classic mobile RPG, now available on Steam! This ornate scepter is a conduit to the heavens. I like staves to boost damage boosts on Tornado and Radiance (and Revenge too, as far as I can tell). Lullaby (Bard) - sleeps every enemy on the screen, allows you to stealth + blade rush even if the battle has started. Start a conversation and ask him if he can train you. This in conjunction with Defend is the best way in dealing with Incendiary Arrows as you will deal insane dps on the archer who shot the arrow without taking any damage from it. 0:00 / 5:50 BattleHeart: Legacy - How To Beat The Final Boss InfinityBladeFans 6.58K subscribers Subscribe 29K views 8 years ago Like if you enjoyed! Please contact us if you have any questions or concerns.Battleheart Legacy and its images are trademarks of mika mobile. Blade Rush - This is extremely good. OH MY! In the earlier colosseum waves you don't really have to worry, use your abilities how you want, but when you get to around wave 12 start using Power infusion radiance to clear the wave, then if the next wave comes before you have those abilities again, use aegis, mana strike and aura of light to tank it out. These guys infuse weapons with spell power to deal additional damage with each strike. Gear tends to accumulate, and if you are going a melee route for example, you can probably safely sell that expensive but useless mage's armor you picked up. Pretty good, but perhaps replaceable if there is something more unfair. Barbarians utilise their collossal weapons in a majority of their skills. Lasting Affliction: These last two can be replaced without harming the build too much, but lasting affliction does help with horror. This is the build I used to defeat Morduin/the king at level 30 I have still gotten legendaries for only killing 96 creeps though. First activate Lightning weapon and Mana Strike to temporarily stun. For non-arena, the Apollo strike skill pummels enemies, making even the boss characters a joke to defeat. This screws up your combo and you will need to kite it out to do your combo again. If not, then pop Defend as it will completely negate the damage you will take from it. Weapons: Anything. Since most of your attack damage will be coming from your elemental weapon spell instead of your actual weapon damage, it is always best to dual wield daggers instead of swords due to the fact that this will give you the highest possible attack speed, so two Tombcallers would be ideal. You need to fully master 3 classes, so it seems it would take forever to build, but the process is much faster than what you might have assumed because Generalist is along the path of the build. You have five potions at your disposal, and while that might not seem like a lot, they replenish every time you leave an area and each one heals you completely. Welcome to the Battleheart Legacy Wiki This is a fan-made wiki dedicated to Battleheart Legacy , the touch-friendly open world action RPG by Mika Mobile . Premeditate (ranger), Last Stand (barbarian), Favored Soul (bard). You should be able to get this build going already in your low 20ies. Karma Kick, Savage Pounce, or Ghost Hand are great tools to bring long-ranged foes into close-quarters combat. In the late waves the creeps hit hard enough to kill you in a few seconds flat. This build takes advantage of the morningstar's unique property of increasing damage based on "END", as well the powerful "grit" passive, to merge offense and defense together. Battle Heart Legacy Wiki Guide By KalobScout , Vance Banks , +5 more Classes updated Jun 6, 2014 Battleheart Legacy offers a wide Variety of Classes, which is based around your play style. Another use of this is mitigation for targets who are susceptible to knockdown. Damage buff doesn't stack on its own. submitted by KLO Most will die with 1 blade rush. Remember, this build is flexible, so it can be changed A LOT. Chivalry (Knight) - You want as much armor as possible. Are you looking for a collection of the best guide and tips for Battleheart Legacy? -25 Endurance to use the legendary heavy armor (Mor'Doth Doomplate). Lethality (Ninja) - Critical hits deal +50% damage. Main survivability skill that keeps you from dying. If you are still having trouble, you can lower the difficulty setting and get unlimited potions. This build works great when you face multiple foes, as the spread damage is calculated into the Aura of Light effect. (10 sec cooldown), Grants you a 20% chance that whenever you are struck by a spell, it heals you instead of harming you. Note: With fist weapons, you'll have so many opportunities to trigger Impending Doom that Premeditate becomes irrelevant. These guide & skill tree & tips will help you to complete your adventure and to beat bosses. Dual Wield - This increases damage and attack speed. It is optional to have even more cooldown reduction so that you have a greater margin for error. Turn on the flaming weapon, go stealth. seeing as the counterstrike skill still lets you dodge the attack, and it attacks as well. - Cowl Of The Red Fang (crit damage/chance increase), - Apollo Strike (main source of damage, it also pushes away and knocks down anything that survives), - Song Of Inspiration (rapid recharge, allows for consecutive Apollo Strikes and resets the cooldown on other buffs), - Holy Word (needs "Word Of Retribution", provides damage increase), - Victory Banner (damage increase, crit chance increase), - Blood Magic (skill damage increase, crit chance increase), - Flame Weapon (damage increase, crit chance increase), - Word Of Retribution (requires "Holy Word", provides damage increase). HBB is helpful against waves of melee enemies. This makes it really easy to dodge attacks. You see that I use tons of healing, this is because you are in the middle of mobs for a lot of the time. Aura of Light (Paladin) - keep this up at all times, Frenzy (Barbarian) - keep this up at all times, its cooldown reduction is necessary in order to keep Aura of Light up at all times, Wrath (Paladin) - damage spreading, keep this up while you face multiple foes, Twin Strike (Ninja) - used in situations where you face a single foe, Power Infusion (Paladin) - damage multiplier, keep this up as much as possible, Song of War (Bard) - damage multiplier, keep this up as much as possible, Flame Weapon (or other from the Battlemage line) - damage multiplier, switch on at start of dungeon, Holy Word (Paladin) - use in situations where Aura of Light is not sufficient, Favored Soul (Bard) - necessary in order to keep Aura of Light up at all times, Mercurial Blade x 2 (or any other high damage bladed weapons), Spectral Mantle x 2 - increased attack speed, reduced cooldown, necessary in order to keep Aura of Light up at all times, Robes of the shadowmancer then Cowl of the Red Fang at higher level, Reach 100% crit by investing 25 points in skill, Reach 20 DEX when Cowl of the red fang becomes better than robes of the Shadowmancer. Lasts until cancelled. Antique Hourglass: Overall a great item increasing your attack and cooldown by a significant margin. Mixing and matching class abilities can be very satisfying, fun, and downright powerful (barbarian whirlwind + paladin 'heal % of damage done' powers are devastating when combined). I like boosts to critical hit chance and damage. Defend (Knight) - this ability is reserved for charged attacks from monsters mentioned above as it will completely negate its damage. Power Infusion (Paladin) - You always want as much damage output as possible. Prioritize CHA over END with a ratio of 2:1. Calamity is self-explanatory, the damage dealt with it is almost the same as Soul Mass, but at 1X Cooldown Speed, Calamity has 24 seconds cooldown, while Soul Mass only has 12. STR will do the same, but without the fire element attached and does not increase Radiance damage at all, so I suggest going all INT. Real_Bit_1633 3 yr. ago. 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