Also, I am not getting an error while building or creating a framework I got an error while adding to another project. 1. Note that we provide the relative path to it: A few moments later you will see checksum showing up on Terminal. Heres the command line for archiving a framework with the iPhone sdk: One small edit will archive the framework for the simulators: -destination "generic/platform=iOS Simulator". In the next step name the framework as XIBLoadable-iOS. [Answer]-XCFramework with other 3rd party dependencies-swift. Each framework should represent a. With all the above now in place, lets do the same in a new framework that will be targeting the macOS platform. Weve already talked about Swift packages a couple of times in the past. Once again, we change the destination and archive path as necessary: When archiving is finished, the archives folder should be containing three archives: With the archives generated, we can now move on to building the desired XCFramework. We recommend writing the dependencies like . Refresh the page, check Medium 's site status, or find something interesting to read. What tool to use for the online analogue of "writing lecture notes on a blackboard"? Up until Xcode 12, Swift packages had been useful for distributing and sharing source code that was visible to everyone. In fact, not only well make the initialisation, but well also call the add(to:) protocols method through demoView in order to add that view to the root view of the view controller and set its constraints automatically. Now open the Package.swift file; the packages manifest file where well specify the binary framework as a target. Can the Spiritual Weapon spell be used as cover? https://guides.cocoapods.org/making/making-a-cocoapod.html, https://github.com/zalazara/pod-template-xcframework.git, The open-source game engine youve been waiting for: Godot (Ep. Choose the iOS platform, and the Framework template in the Framework & Library section. When asked, click on the Remove Reference button so the binary framework wont be deleted from its original location. It gets rid of the issues, connected with the widespread approach with the building fat/universal frameworks. Lets add the XIBLoadable protocol definition now, with the exact two methods as before: Passing to the default implementation of the methods, first lets define the protocols extension: Heres the implementation of the first method: The way to load XIB contents on macOS is slightly different comparing to iOS, but the final result remains the same; this method loads the first top level view it finds along with its contents in the given XIB file, and adds it as a subview to the view object that adopts the XIBLoadable protocol. Lets say that we have 2 schemes in the project XCFrameworkExample-iOS and XCFramework-macOS. In the end, youll see that a new section named Swift Package Dependencies is showing up in Project navigator. check the response Getting error "No such module" using Xcode, but the framework is there, Check out this answer: https://stackoverflow.com/a/59435627/2661407. After doing so, press Cmd+B to build the project once. Then I suggest a workaround. When Xcode builds an archive, it builds it for a specific architecture. Note: If theres no auto-completion in Xcode, then you might need to close and restart it. For more information : https://github.com/zalazara/pod-template-xcframework.git. You can do it at Xcode through menu item File => New => Project, or by keyboard shortcut + + N (by default). Provided options must contain two things: With that information in mind, heres the full command that will create the XCFramework: A few moments later after pressing the Return key on the keyboard, the XCFramework will show up in the output folder, along with the archives created previously. You need it to create a stable Swift module, i.e a module that is compatible with different version of Swift. XCFramework contain variants not only for device and Simulator, but for any of the platforms that Xcode supports: iOS, macOS, tvOS, watchOS; . XCFramework is a new code distribution format introduced by Apple in Xcode 11. As just said, the next step in the flow is to archive both frameworks created previously like any other project that we usually archive in Xcode. Thats why a custom server is usually the best approach. Once you do all that, place Finder and Xcode one next to another, and drag and drop the XIBLoadableLocal package folder onto the Project navigator. The file Info.plist has the following content: We can notice that for the key CFBundlePackageType, unlike the format .framework, using the new meaning XFWK, but not FMWK. In the next window set the version number; 1.0.0 here is okay. With Flutter we were able to add full fledged Android(aar) and iOS(xcFramework) applications/modules as dependencies to their native counterparts. In the window that shows up make sure that the XIBLoadableRemote package is selected and click Create. As the result, GreetingApp cannot find the Toast module. XCFramework dependencies `is implemented in both` issue Development Package Manager packagemanager xcframework SzymonWojcik (Szymon Wjcik) July 26, 2022, 8:15am #1 Hi! Lets call this attribute isNilOrEmpty and, as it follows from the name, it will allow us to know when there is no value inside String? xcodebuild allows you to create xcframework by specifying frameworks, libraries or even can add headers to the libraries. Is this something xcode does it my itself ?. Cocoapods or Carthage. Youll notice that a new group called Frameworks has been created in Xcode automatically, and it contains the framework that we just dragged in it. Designing architectures of iOS, Android applications, creating complex network interfaces and inner operations. As an example, let realize the lib which will be available for two platforms: iOS and macOS.We can use the mentioned above project configuration: two schemes and two corresponding framework targets for iOS and macOS platforms. I had an issue like that as well. Could very old employee stock options still be accessible and viable? Building the project for target platforms and architectures. I'm trying something similar and when using the framework I get errors. Optionally arm64-simulator support can be included in the resulting XCFramework, so it can be used on M1 Mac without the need to run Xcode through Rosetta. make-xcframework is a simple command-line utility written in Swift that creates XCFramework file from fat framework files. On completion, the Swift package opens in Xcode and looks similar to a standard Xcode project. Project Target > Build Settings > Linking > Other Linker Flags dependencies { implementation 'com.nosolojava.fsm:scxml-java-implementation:1..1' } IntelliJ IDEAMavenbuild.gradle . Even though well create various projects in Xcode in order to create the base frameworks or the Swift packages, the demo applications that well use to try everything on can be downloaded from here. Therefore if you want to create an XCFramework to run on both iPhone and Simulators, you will need to create two versions of the archive. This action creates a local repository and commits the package. Focusing for a moment on the source code, both frameworks will implement a protocol called XIBLoadable. Finally, were left to test it on the LoadableViewDemo-macOS demo app too. In the next step name the framework as XIBLoadable-iOS. Well rename it properly when well add that to the Swift package next. And with that I leave you, so, take care! Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Finally, keep this help page as it provides the outline on how to create a XCFramework. can you please share a github link to the solution you described above ? There are three parameter values we have to provide here: To calculate the checksum, go one last time to Terminal and first change the working directory to the root folder of the Swift package (thats why I advised you earlier to save Swift package along with output and the other folders, so as to make it easy here): Then, type in the following command to generate the checksum of the zip file. Is there a way to import an iOS xcframework into a Xamarin Project? i am having the same issue and have to go this path to solve it. XCFramework with Pods Dependencies Ask Question Asked 2 years, 3 months ago Modified 1 year, 7 months ago Viewed 18k times 22 Our goal is to create a framework that hides our internal code and provide SDK to our customers. Since weve already done that in the previous part, please follow all steps described there, including the default files clean up as well as deleting the predefined targets in the Package.swift file, and updating the library(name:targets:) parameter values with the XIBLoadable value. The search paths are set correctly - both projects can individually find the, None of the frameworks here are umbrella frameworks, the issue arises when trying to embed. For convenience though, lets give it the name of the protocol well implement right next; XIBLoadable. Objective-CSwiftPackageManager includeObjC interface .hCde ObjC While being in Xcode, close the XIBLoadableRemote package and open the LoadableViewDemo-iOS project. The path to each framework; in this case its going to be the path to the framework inside each package as just said right above. > Failed to build module from its module interface; it may have been damaged or it may have triggered a bug in the Swift compiler when it was produced. Specify the outpath path using -output argument. However, its also possible to keep and use both the Swift package and the framework from a local path, and that usually is the preferred approach while still being in the development stage. Place Finder next to Xcode, and then drag and drop the XIBLoadable.xcframework folder in the Frameworks, Libraries, and Embedded Content section in Xcode. XCFramework were introduced on wwdc 2019. Asking for help, clarification, or responding to other answers. Bengaluru, Karnataka, India . xcframework. Gabriel has been a software developer for almost about two decades and hes got long experience in programming using various languages. to the project. That is really amazing news, because so far a Swift package could be used in order to distribute only open-source code. Add -lc++ and -ObjC to Other Linker Flags under Build Settings. The path to the folder that the archive will be stored into is specified with the. For the start, let rename our schemes and the linked targets in the way, when their names reflect the platforms, for instance: 4. Universal Framework Binaries: Why Build Simulator and Archive Device? iOS Dyanmic Framework with Firebase Dependencies, Create git repo with private .framework sdks for cocoapods, Closed-source framework with resources and dependencies. How are you meant to link an xcframework in an application and link in a dependent framework? Simply plug your own RSS feeds and turn the Xcode template into a RSS reader or a Blog reader app. This will be the same as before. Next, press Cmd+B to build the project once, and then open the DemoView.swift file. Drag and drop your .xcframework into the Frameworks, Libraries, and Embedded Content section of your targets General tab. Xcode takes care of it automatically. They allow us to package different architectures of the same module into one entity. The binary framework will also be uploaded to a remote server. 1. Usually such a slice is used for providing operation of libs at iOS simulator. I had the same issue as you, and after seeing your pbxproj I think it can be solved the same way. And yes, it works on the device as well! Not the answer you're looking for? I'm trying to distribute XCFramework with third-party dependencies via SPM but faced the is implemented in both issue. You need it to create a stable Swift module, i.e a module that is compatible with different version of Swift. In it youll see the XIBLoadableRemote Swift package that contains the XIBLoadable binary framework under a special group called Referenced Binaries. 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